Creative director Dan Hay described the design of the open world as being modeled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralizing the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the "anecdote factory", a game where two players could venture out from the same point in opposite directions and have entirely different experiences that they would then share with one another anecdotally. To assist with this, most of the game world is accessible to the player after completing the game's introductory missions and they are free to advance through these areas as they choose; by comparison, previous titles in the series gradually opened up the game world to the player with story missions guiding their progress through open areas. Completing actions within a region earns the player "Resistance Points" which cumulate to trigger major story events. These Resistance Points also contribute to the "Resistance Meter", which divides each region into three tiers represents the region's relative level of difficulty. For example, on entering a region for the first time, the player will encounter basic enemies; however, as the Resistance Meter increases, the player will run into a wider variety of enemy archetypes, culminating in aerial patrols and airborne assaults.
I think that travelling is one of the most ancient occupations of people. In ancient time travelling was slow, tiring and even dangerous at times. Nowadays it is a miracle of speed and comfort. It goes without saying that horse carriages and steamboats of the past can’t be compared to our modern fast trains and ocean-liners, to say nothing of planes. But still there is something which unites modern and ancient travellers - it’s the spirit of adventure in their souls, the desire to see and expierence everything themselves.
No one can choose between various means of transportation. Travelling by air is surely the fastest and the most convenient way of travelling.
Travelling by sea or river is really cool if you are not seasick. Modern sea-liners look like real floating cities with all modern conveniences and a wide choice of sport and entertainment facilities. Travelling by train affords a great comfort for the people. They needn’t trouble about foodstuffs as there’s usually a dining- car in each train.
If you are a great lover of nature, there’s nothing for you like travelling on foot. You can’t but observe many interesting things and admire the beautiful landscape around.
I think that at present I prefer to travel by fast trains with dining cars. I love making myself comfortable in the compartment, getting acquainted with people, watching landscapes and cities fly by. I enjoy the noise of the wheels which always brings me sweet dreams. I travelled a lot by train and visited: Moscow, Petersbug, Odessa. I was greatly impressed by my trips.
I hope that I’ll have more opportunities to travel in future. I’m looking forward to it with great pleasure.